Tuesday, January 29, 2013

Essay 1 - What I Know - Introduction to Zombie-Ology


Dillon Waugh

Hayes

English 100, 9:10

1/29/13

Essay 1 Final Draft – What I Know

One evening, my family watched the film ParaNorman, of all things - and all were impressed. We switched off our home 3D glasses. They expressed their great satisfaction with the quality of the animation. The first sentence I spoke, meanwhile, was: “I liked the twist that the town wasn’t cursed with a zombie plague – instead, just a few people were cursed with being zombies.”

I didn’t receive a direct verbal response. I did, however, feel the implied “That’s nice, Dillon. You have fun with your zombies.”

Though I’m no connoisseur, exactly, I’ve had a little of a special curiosity toward monster and horror media ever since my mother would let me watch her play Resident Evil on the PlayStation. (As a disclaimer, I would like to insist “I turned out all right.”) It’s gotten me to read that “zombie” is Swahili in origin, to know that I have more of an interest in zombies than in vampires, and to catch that certain types of monsters appear in certain types of plots. You hardly see zombies treated as characters rather than hazards on legs – in a film, a little girl convicted of witchcraft would normally schedule a raising-of-the-dead to plague the village that persecuted her, wouldn’t she? Of course to see her cursing the jury to rise as zombies and find themselves hunted by the village as monsters is switch!

 

Mine is a household with multiple computers, Netflix, and every current video game console. My parents, so it seems, watch a new movie before bed at least twice a week, and follow at least one “streamable” television series at a time. However, though of course they happen by a new scary movie that they go on to recommend to me every now and then, the sole bit of monster fare they seem to be “fans, exactly” of would be The Walking Dead show. Talk to them about horror – which pieces are stupid, which are actually scary, and so on – but people get used to having little to say about zombies. They’re the simplest of simple monsters: wandering, mindless eaters – it’s seen so all the time.

It’s a shame for monsters to ever be approached without imagination or deeper thought. Various types of living dead may have grown from a simple origin – “ghost stories” and old wives’ tales sparked by a basic deep discomfort regarding dead things – into a number of different stories and types. However, those types are not the story formulas they’ve come to be attached to – they’re their own concepts, each turning the idea of a dead thing getting up and walking into a somewhat unique sort of monster. Different types are naturally in-place than the others in the types of stories that inspired the direction of their mythology’s growth. That’s not because monsters, zombies included, are their pigeonholes but because of all that there is to them inherently.

The basic idea of THE LIVING DEAD is, again, a simple one. Fear of losing life has existed as long as animals’ consciousness, and sometimes, when a person is afraid of something, they kiss up to it – revere it, give it the utmost respect, pray to god they don’t make it angry. That and the fact that what happens after death is one of those unanswerable questions – nobody’s come back to tell us, after all! And who’s to say that’s because they can’t? – have had people to the beginning of culture devising rule after just-in-case rule governing disposal of corpses. If the Egyptian MUMMY is going to stay in his pyramid as long as the embalming process keeps him intact, perhaps he’ll want a game of solitaire to get him through the centuries; if the Norse DRAUGR takes offense to the fact that you left a bit out of his last rites, it’s a good thing we carried him feet first through the doorway so he can’t see the route we took from home and follow us back; if the Chinese JIANGSHI manages to find us anyway, for goodness’s sake, he’s dead and stiff, and we have steps leading up to the threshold. (The jiangshi is an interesting case – it’s commonly referred to as the “Chinese vampire”, but in legend, it rises from the grave when the primal half of the Yin Yang balance comprising a person’s soul stays in the body longer than the conscious half, moves stiffly, and doesn’t feed on blood at all but chi life essence – debate if you like on whether blood or brains are more essential to life).

Those three are easily categorized now according to the current concept of a “ZOMBIE” - a slow-moving and normally mindless and empty-headed monster, taking after the word’s mythological origin as a body made mobile to serve as a sorcerer’s slave or “puppet.”

-          The MAGICAL ZOMBIE – one of the dead raised by a curse or spell – is obviously the traditional kind, if not so often seen in media any longer.

-          The INFECTED ZOMBIE, created by a parasite or rabies-like virus that apparently keeps the body running long after the brain shuts off, is the more recent, popular kind. Their sci-fi origin, after all, lends itself to easily-sold, universally-hitting visceral gore-horror: grotesque mutations and over-the-top symptoms of illness. Not only that, but while magic now is typically thought passé and silly, you’ll find people who think that the idea of infection-induced zombification sounds unnervingly plausible – I encourage you to look up parasites that attack the brains of ants and slugs. If there’s another draw to use of “infected”, it’s that their plague-bearing lends to building hordes. For shoot-‘em-up gamers looking less for a tense horror story and more for new gratifying heads to pop, the excuse of a zombie plague will give them waves of dozens after dozens of monsters, however humanlike, to go at without remorse. In the movies, meanwhile, “In a World Where” humans risk being outnumbered by the dead, the seed exists for a distinct plot.

ZOMBIE PLOTS, like zombies, come most clear-cut in two distinct flavors. Both play on the idea that zombies become exponentially scarier with numbers – how can you defend yourself against a whole troop of things capable of thinking about literally nothing but trying to eat you alive?

-          ZOMBIE CURSES catalyze old-fashioned dead-rising-from-the-grave stories. They’re not so uncommon in PG-and-down “scary” media likely because nobody’s life needs to be rushed to an end, implicitly or explicitly, for zombies to appear. In Tim Burton’s (albeit not “horror”) Corpse Bride, most of the people in the Land of the Dead were old – and their grandkids, widows, and so forth weren’t too displeased to see them once they realized they only came back to the living world to attend a wedding.

-          However, apocalypse media has become prevalent enough to be its own subgenre the past decade, and, like the rest, the ZOMBIE APOCALYPSE sub-subgenre is often used by its writers to – often not gently – display their idea of humanity without organized society. Curiously enough, the zombies themselves tend to be used to critique that society – filmmaker George Romero is known for using his zombies as a metaphor for consumerism. There are a few more positive spins in lighthearted zombie media, which does in fact exist: the silly film Zombieland and video game Left 4 Dead each focus on a small team of living who stay living by bonding in crisis. The Walking Dead, across a graphic novel series, TV show, and video game seems to mix it up – its characters survive their best in hard times by cooperating and aiding each other; it doesn’t mean they’ll do it.